(Ok I didn’t know where to put this so I’m putting it here)
We finally got down to MK to ride SM after it’s rehab.
(let me apologize by saying that we still haven’t found our camera since the move so no pictures.)
What I first noticed was that the pre-show entrance hall way was quite. They must have improved it because the sound absorption seemed to be a lot better. They have changed out the photos of constellations and galaxies with star charts of routes to other space ports. They are bright and will give you a few moments of enjoyment reading the different route and locations, if you are stuck in line there.
Past the star charts you come upon train simulators. There are a number of large screens and three button controls on the hand rail. There were 2 games that we saw. The first one let you fire cannons at astroids and the second game you controlled an android collection lost items floating around the space port. Both games are fun and you play as a group so you can continue to play as you move down the line (just with different controls and corresponding avatar on screen).
Hint: In both games the controls worked the same way. the outside buttons moved you left or right (respectively) and the middle button either fired the cannon or moved the android forward. Also you have to tap the button for input. Since they are solid state there is no moving parts so you have to take you hand off the button and touch it again for it to register.
If you are a fastpass rider you miss all the star charts and training.
Exiting the tunnel you will notice the control tower is blacked out. No more waving to the CM…
When we were there all stand-by went into the left que and all FP went into the right que. The stand-by que wrapped around and then meet up behind the control tower were the CM was taking FP’s from the FP riders. The CM also made a determination where the stand-by riders went. If the FP que was low they would send you right and let the left que catch up. The FP que past this point seemed to be a longer stretch but when I went past has about the same amount of people as the remainder of the left que. This really seemed to improve the speed of the line.
The que pre-show is well blue. It is lit in blue light. The window above have been made a little smaller and looks more like a window out into space. There are stars drifting by as well as an astroid and space station floating off in the distance. Over all it is the same just cleaned up to fit the updated space port theme.
The stand-by wait time was 40 minutes but we were off the ride in about 35. I timed the CM loading and launching and based on my observations they can do send about 36 people a minute on their way to the exit. I found it to be much more efficient then other times with similar crowds.
The funnest thing I saw the whole time in SM was a rocket waiting in the launch tunnel with all six passengers texting away. I wonder how long that lasted :laugh:
Oh the ride…how was it? A lot smoother and a lot darker. The lift chain is still loud but after that it is surprisingly muted. Yes there is sound but it is muffled. I could actually carry on a conversation with DW without yelling.
Ok I am not going to tell you everything because in my view you need to explore this for yourself. There is some other stuff I hope you enjoy as much as I did when I pleasantly surprised.
The post show is a clever update with a few additions.
I know some people wanted a lot more but I am happy with the classic ride (well I wish they would change out the lift chain). I think the update is well done and I’m glad to see the improvements. Glad to hear the familiar music, classic look, and ride an updated classic dark coaster.
Hmmm Hmmm (clears throat)
I am still upset that they have ruined TTA. The new sound track is horrible and goes a long way to destroying the TL environment. They have taken one of my favorite parts of the MK (TL) and added a blatant advertisement for TL…IMHO they turned TT into a cheap carnival barker.